Showing posts with label innovation. Show all posts
Showing posts with label innovation. Show all posts

Wednesday, 17 October 2018

Look Outwards Look Inwards - What Does it Take to Innovate?

The Leadership Crisis In Innovation

Today's Digitalised Business Environment has caused a crisis in leadership within most large global organisations. Many CxOs have come to realise that they and their colleagues in their Senior Management Teams are part of the problem. Though some remain incredibly blind to this fact.

Why is it that business leaders actually inhibit their organisations' efforts to transform, digitalise and innovate? There are many possible answers to this question, though for American and European companies, one of the answers may be that the background of the leaders dose not predispose them towards innovation. Too many organisations are dominated by people with Accounting or Legal backgrounds and unfortunately these professions tend to lean towards conservatism, compliance and enforcement of rules, rather than trying to break the mould or implement business and cultural change.

Another possible answer is that most management teams don't actually function as teams. They are too often populated by people who are locked into functional siloes and turf wars. So whilst it would be simplistic and cruel to accuse them of all conforming to the often quoted idea that only selfish monomaniacs reach these positions, the environments in which they work often pushes them to behave a like they are. This makes it difficult to build the collaborative, innovative and risk taking culture needed to survive and grow in the new digital market place. 

So various people have been researching what it takes to become an Innovative Leader. See HBR and the Conference Board.

A Model Of the Innovator as Leader

The diagram below summarises the findings of a couple of pieces of research and the author's own experience. So it may not be perfect, but it at least represents some contemporary thinking on the subject and, hopefully, is useful.


Whilst it may be too simplistic to state that an innovative mindset requires a leader to look both outwards and inwards, this does underpin a lot of what is needed. In the model, VALUE, CURIOSITY and CONSTRAINTS interact in an almost chicken or egg situation (which came first?). A lot depends upon context and situation as to which is the starting place but a sense of each is crucial to an Innovator. 

VALUE is key because understanding what is valuable to your organisation and its customers (or other stakeholders if it is a Not for Profit one). Almost everything that an organisation does, should be aligned to optimising value, i.e. growing, preserving or protecting it. This includes innovation. So it is fundamental to understand what value means to he organisation and to its customers. Of course if a leader is thinking about starting a new enterprise, then some opportunity identification may be required first.

Understanding the CONSTRAINTS that an organisation operates under and what currently dictates market behaviour in its industry or sector is also fundamental, because this drives the Why questions? Why do we do things this way? why do customers behave like that? why do we not do this. Why are the constraints there and why don't we do things differently? (The why questions are sometimes called the 5 whys or 7 whys and basically, is a process of asking why enough times to get to the root of current behaviour) which then leads to What if questions such as What if this constraint did not exist? what would happen if we did this differently? etc. which lead to some theories about what works now and what would work in the future if the rules were changed, as well as some options for how to make these changes actually happen, which are postulates about how to disrupt the market place and are sometimes called BIG RULES.

CURIOSITY comes in from the other angle of observing what happens in the market place and asking why people do things. It also involves consciously looking outwards into different industries and disciplines through networking, attending industry events and carrying out research to see how they tackle different problems and then thinking about what lessons can be applied to your industry or even would spur new products or a startup business. It has been observed that many innovators are T shaped, as opposed to I shaped. I shaped people, only think about their discipline and nothing else. T shaped people, whilst having deep knowledge in their own area, also exhibit curiosity about understanding wider practices outside their specialism and applying them in a joined up manner. Curiosity identifies opportunities and asks why as well as what value can be derived from change.

These 3 themes of Understanding Value, Reviewing Constraints and Curiosity lead to the development of Vision. However, in most cases it requires an energised team to deliver a vision and successful innovative leaders involve the team in building a SHARED VISION of how things could be. This is an essential step in TEAM BUILDING as it helps motivate the team and encourages it to amplify any innovative efforts. Though a complementary aspect of Innovators is speed. Getting to market with an innovation, delivers most value if an enterprise is either first or second to market with a well targeted product. Hence VELOCITY of delivery is important, though it needs to be tempered with actually meeting a real customer need and being reliably and economically deliverable. This leads to the use of EXPERIMENTATION to test out the understanding of these needs as well as what actually works, and may involve exploration of OPTIONs to optimise the product. VELOCITY is also re-inforced by agreeing mutual stretch targets with the product delivery team. Note, the term mutual is important, as this is part of sharing and building trust. If the team buys into the targets, then trust and openness are more likely to be encouraged, leading to better team performance.

Other aspects of TEAM BUILDING and successful product development include DIVERSITY of the team and fostering an information based culture of decision making. Diversity in the actual structure of the team involves not only building a multi-functional team involving the internal disciplines needed to design, develop, deliver and market the product, but also where practicable a customer element. It also may include multi-cultural, multi-age aspects to encourage creative vitality by encouraging multi faceted view points within the product development process.

Adopting an Information based approach, means that the team must be INFORMATION RICH. Where it does not have information to support its decisions, experiments, trails, prototypes or other research should be conducted and the knowledge gained should be readily shared to support both effective and informed decision making, but also foster trust and understanding within the team. Though sometimes it has to be recognised that it may not be practicable to collect data before a product is launched. In this case, the team may have to either build features into the product which collect the data, supporting future product iterations, or use other means such as agile marketing to test hypotheses.

The last bricks in the model are SIMPLICITY and SYSTEMS THINKING. Taking an end-to-end view of how a product is delivered, enables the product team to anticipate likely problems as well as analyse operational performance and customer experience during delivery, so that continuous incremental improvements can be built into the product, refining its capabilities and delivery. SIMPLICITY, is a principle that should be applied as far as practicable. The product itself should be made as simple as practicable to deliver the value required by the customer. The delivery processes should be kept simple too, ensuring that activity is concerned with delivering value or experience. If complexity has to be increased to add value, e.g. by operating in multiple markets, then the team should look to see what else can be simplified. 

Conclusion

A leader needs his or her team to perform, because the leader can not do all the innovation him (her) self. The Team will only work if it is empowered, informed and enthused. so innovative leaders can set the context and the challenge, ensure that their teams are well informed, but also challenge them on value and pace. However, this does mean avoiding death marches, mountains of red tape and punishing the innocent, when things don't go as planned. The old ways have to die.

Friday, 11 May 2018

Business Risks and Digital

Raconteur has an interesting article on Cyber Risk in its most recent edition which focuses on business risk.

What was interesting to me was the graphic from successive business surveys on the top 10 uninsurable business risks.

In 2007, just before the big economic downturn, out of the top 10 uninsurable risks, three of them could be seen as involving IT and an organisation's "digital business model". They were:

  (1) Damage to Reputation/Brand,
  (2) Business Interruption,
(10) Failure of Disaster Recovery Plan.

The numbers in brackets show the position in the ranking so (1) for example is top as the first most frequently cited risk. As we have seen in several cyber breaches and other instances where regulatory compliance around protecting consumer data has broken down, IT and Digital are fundamentally linked with reputation and branding and the others are quite obvious.

By 2011, as businesses were fighting to come out from the economic downturn, the top 10 list had evolved somewhat to include:

  (4) Damage to Reputation/Brand,
  (5) Business Interruption,
  (6) Failure to Innovate/Meet Business Needs,
  (9) Technology System Failure.

Last year, 2017, as AI began to take over from Big Data and IoT as the Digital flavour of the month, the top 10 had morphed into:

  (1) Damage to Reputation/Brand,
  (3) Increasing Competition,
  (5) Cybercrime, Hacking, Viruses, Malicious Code
  (6) Failure to Innovate/Meet Business Needs,
  (8) Business Interruption.

I have included increased competition because digital business models are based upon both disruptive product offerings and global reach, so increasing competition.

The prediction for 2020 from the survey also includes Disruptive Technologies, presumably some of which would be digitally enabled.

Additionally there has been a constant theme of legislative change, which usually has IT and digital implications. The other interesting fact on the graphic was the top three risks which risk management experts believe that businesses habitually underestimate in terms of impact: Cyber Incidents, Business Disruption and New Technologies.

Overall, not only are IT and Digital issues assuming great business importance, but addressing them has to be built into an organisation's business model.


Friday, 13 April 2018

Lessons on Innovation

Apparently Singapore has been ranked the 6th most innovative county in the world. Recently 8 innovation leaders in Singapore were asked to share their thoughts and secrets on what works.

One of the strong themes which came out was how much the culture, perceptions and mindset of business leaders affects the ability of a business to innovate.

They used a number of approaches to over come this, e.g. by trying to adopt a learning culture, by evisioning the "bank of the future" or focusing on key objectives and KPIs the business wants to achieve and working out strategies to "move the dial". One company tries to find a unifying principle by exploring key leaders aspirations, fears and "journey" to find something that they all agree to be the guiding principle for their strategy.

The other key theme which came across was how much they relied on experimentation, prototyping and piloting to help align people and test hypotheses, proving what works and learning from failures.

This is a great vindication of the approach set out in the Way of DAU or Digital as Usual,

Tuesday, 23 January 2018

Are You as a CxO The Real Culprit?

Digital Impacts on Business

In a recent article in the Sloan Management Review, it was mentioned that 87% of executives think that Digital will affect their market place. Yet out of the 75% who thought that their enterprises are adequately prepared, only around 10% saw it as a potential threat to their business.

This is only one symptom of the many aspects of CxO behaviour which are affecting the success of organisations which want to adopt a digital business model. Overall, there is often a lack of realisation that the CxOs themselves are inadvertently sabotaging their organisations' efforts.

Executive Behaviour Can be a Problem

In many cases, in the same manner that many executives don't understand what it means to be a project sponsor, CxOs have failed to actually engage with the issue. They don't seem to think that they should spend the time to get involved in deep market analysis and identify real game changing opportunities. They just want to automate yesterday with some sexier technology.

Additionally, they don't get the need for acting as a joined up team or building a positive culture which supports experimentation and innovation. In fact, many executive teams don't seem to understand that innovation means doing something that no one else has done before, so there are bound to be a few issues along the way as a product team discovers what works and what does not.

David Snowdon provided a great framework with the Cynefin model to explain what is involved with emerging practice and chaotic conditions.

This is why the DAF (Digital Adoption Framework) places significant emphasis on cultural change as promoted in The Way of DAU. Culture is a known inhibitor to strategy implementation, as witnessed by the well known quote that Culture Eats Strategy for Breakfast. Culture change starts with the C-Suite and ripples down. So any CxO looking for digital success, should be asking whether he or she needs to reach out work with C-suite peers to build a better team. Otherwise, failure beckons.


Executives Need To Learn How to Promote Innovation

On another tack however, a research based article on innovation and executive behaviour published in the Harvard Business Review, outlines some personal behaviour characteristics of entrepreneurial CEOs and other top executives: 
  • associating, 
  • questioning, 
  • observing, 
  • experimenting, 
  • networking.
Their observation was that CEOs in successfully innovative companies take more ownership of innovation, look outwards and provide leadership to the innovation process and get personally involved.

Friday, 12 January 2018

Enterprise Digital Adoption

Last Year's CIO survey by Harvey Nash and KPMG pointed to the resurgent role of CIOs in taking responsibility for driving enterprise digital agendas. This goes with rising acceptance and adoption of Digital As Usual (DAU) or Digital as the New Normal.

Yet a recent article from MIT Sloan business school (by Gerald Kane) pointed to the blindness that appears to exist in many large corporations. 4 times as many CxOs see the opportunities as those who recognise the risks that digital poses to them. They don't seem to recognise the competitive risks or the erosion of brand loyalty which is much more volatile amongst digital customers.

Interestingly enough, nearly 90% of CxOs appear to believe that digital disruption will affect their businesses, but less than 50% believe that their businesses are properly prepared to address the challenges.

So there is an apparent disconnection between CxO understanding and reality, when it comes to addressing digital challenges.

Another survey, this time from Deloitte, may provide some diagnostic context. This survey show that CIOs basically operate in 3 different modes: Trusted Operator, Change Instigator, and Business Co-creater. 55% are still locked into the Trusted Operator model, whilst a third claim to be operating in Business Co-creator mode. This number needs to double, if CIOs are genuinely going to help lead digital adoption.

In another diagnostic produced by the survey the top 5 priorities were listed (in descending order of priority) as Customers, Growth, Performance, Cost and then Innovation. Showing that priorities are starting to move towards a digital friendly model, but are not quite there yet. As TQM gurus such as Demming said, focusing on Growth and Cost above quality (which is not really mentioned) leads to higher costs and lower growth. Also, Digital Customers expect Innovation, Experience and Ethics above everything else. Note, previous surveys had put Customers lower down the priority list, so this does represent some gradual cultural progress.

Interestingly enough the survey identified a number of CIO capabilities as core to success: Strategic Alignment, Execution, Vision and Strategy, Innovation and Talent & Culture, which at least recognises the criticality of culture to positive digital exploitation.

Putting this together, what does it all mean. One diagnosis would be that existing enterprises will gradually learn to adapt, but they are not quite there yet. So whilst they will survive, they are still leaving room for innovative companies to enter their market places or create new market places and grow rapidly to become competitors. So the composition of the FTSE 100 and definitely the FTSE 250 is going to change significantly over the next few years.


Friday, 24 November 2017

Harvey Nash's Tech Survey

Last night was the London Launch Event for the Harvey Nash Global Tech Survey Report - Race for Your Life.

The Report itself contains some obvious points, e.g. Younger Companies tend to be more innovative than established ones. However there were some surprising findings Construction and Engineering is the leading sector for innovation, with twice the preportion of respondents claiming their organisation is innovative than say Finance (which is investing heavily in FinTech). The FMCG  and Consumer led sector came bottom with less than 5% claiming any innovation.

Encouragingly enough the proportion of respondents who claimed that their organisation is innovative had also grown since the previous survey. Happily enough CTOs came out as more innovative than CIOs (which they should be, as its part of the job description), but CEOs also came a nose ahead of CIOs too.

As the survey is run by a recruitment specialist there is a focus on a number of recruitment centric issues. There are stong sentiments that Ageism dominates recruitment with adverse impact from your 40s onward. People still beleive that a human recruiter is far better than a machine at matching people with the right jobs. There is an increasing emphasis on completely refreshing skills every 5 years with many people investing personally in their skills.

In fact a lot of the panel discussion focussed on how organisations look at people, culture and mixed / diverse teams when building them. It seems that there is a frustration that older people cannot seem to get their CVs past recruitment consultants to the hiring manager. So what is the bottleneck there?

Close to 40% of people felt that automation would affect their jobs. Whilst this is quite high, considering that the last 30 years have been spent trying to automate IT people out of their jobs (without much success), it is probably quite necessary as there is a worldwide shortage of talent.

Two things struck me from the panel discussion however. One was positive, given that the panelists were from Tech start ups and Digital Model based companies; they all considered themselves to be the guardians of their business's appraoch to ethics. 

The negative was how much they failed to convey an understanding of innovation. They were seduced by the acquisition of technologies (by one means or another), but none of them mentioned how they empathised with customers to get at their real needs. There was no discussion of design thinking.

The other issue which came alongside this was how all of them were only just getting to grips with the idea of designing and operating to avoid technical debt. Previously, they had all been in too much of a hurry to just deliver something.

So in terms of how mature is the average operator in the new Digital As Usual (DAU) world. It's looking like 5 out of 10 to me.